Games Available

18 popular golf games, straight from the app. Play up to 4 per round, plus optional Junk bets, Bogey Tax & Poor Putting Punisher.

9 Point

Exactly 3 Players

Classic 3-player game. 9 points per hole split by net score ranking: 1st gets 5, 2nd gets 3, 3rd gets 1. Ties share points.

The definitive three-player Golf Game. Exactly 9 points are split each hole based on net score ranking — 1st place gets 5, 2nd gets 3, 3rd gets 1. When two players tie, they split the combined points equally. Ties for all three give everyone 3 points. The player who racks up the most cumulative points across the full round wins the pot. Simple to track, endlessly competitive.

Bingo Bango Bongo

Earn points for first on the green, closest to the pin, and first in the hole.

Three mini-competitions every single hole, making even bad ball-strikers competitive. Bingo: first player to reach the green earns a point. Bango: player closest to the pin once everyone is on the green earns a point. Bongo: first player to hole out earns a point. Critically, play must happen in strict handicap order — no skipping ahead. High-handicappers actually have an advantage here, making it a great equaliser.

Bogey Tax

Every bogey, double, and triple-or-worse pays a tax into the pot. Lowest score at the end takes it all.

Every mistake costs you. This game turns your own scorecard against you: a bogey, a double bogey, or a triple-or-worse each pays its own tax straight into a shared pot, calculated automatically from the strokes you already enter — no extra tracking needed. Here's the twist: it doesn't matter how much you personally paid into the pot. Whoever posts the lowest total score for the round (net if handicaps are on, gross if off) takes the entire pot, tax contributions included. Grind out steady pars while everyone else racks up doubles, and you could walk away funded entirely by their bad holes.

Defender

Exactly 3 Players

One player defends each hole solo against the rest of the group. The role rotates every hole.

A thrilling head-to-head format perfect for threesomes. One player is designated the Defender each hole and plays solo against the best net score of the other two players acting as a team. Win the hole as the Defender and collect from everyone; lose and pay everyone. The Defender role rotates every hole so the pressure lands on each player equally. Simple stakes can create massive swings.

Low Ball / High Total

Exactly 4 Players (2v2)

2-vs-2 team game. Win 1 point for the best individual score (Low Ball) and 1 for the team whose worst player still beat the other team's worst (High Total).

A tricky 2-vs-2 format where both players really have to show up. Low Ball rewards the team with the best individual net score on the hole. High Total (also called "Low High") rewards the team whose worst player had the better (lower) net score — so there's no hiding behind your partner. A team that sweeps both points had both players outperform their opponents. Pressure comes from every player every hole.

Low Ball / Low Total

Exactly 4 Players (2v2)

2-vs-2 team game. Win 1 point for the best individual score (Low Ball) and 1 for the lowest combined team score (Low Total) each hole.

A classic 2-vs-2 team format with two points on the line every hole. Low Ball goes to the team with the best individual net score on the hole. Low Total goes to the team with the lowest combined (summed) net score. Teams can split the points, sweep both, or walk away with nothing when it ties. Two bets every hole keeps the pressure on from the first tee to the last green.

Low-High-Total

Exactly 4 Players (2v2)

A 2-vs-2 team game. 1 point for the best individual score (Low Ball), 1 point for the best team total, and 1 point for the team whose worst player beats the other team's worst (High Ball). 3 points available per hole.

The most complete 2-vs-2 team format — three points on the line every hole. Low Ball rewards the team with the best individual net score. Team Total rewards the team with the lowest combined (summed) net score. High Ball rewards the team whose worst player still beat the other team's worst player — so there's no hiding behind a strong partner. Sweeping all three points takes a genuinely dominant hole from both players.

Match Play

Head-to-head, hole by hole. Whoever wins the most holes takes the match.

The purest form of golf competition — Ryder Cup style. Every player goes head-to-head against every other player on each hole using net scores. Win a hole and earn a point; tie it and nobody scores. Stroke totals are irrelevant — it's all about hole-by-hole bragging rights. The player who wins the most head-to-head points across the full round takes the pot. Great for when stroke play feels too punishing.

Medal Play

Medal Play (Stroke Play). The player with the lowest score at the end of the round wins.

The oldest and simplest format in golf, and the one every other game is built on. Total up every stroke across the whole round — the player with the lowest total score wins. No holes to track individually, no partners, no rotating roles. Works cleanly with 2, 3, or 4 players, and plays exactly the way handicaps are set up for the round: net scores when handicaps are on, gross scores when they're off.

Nassau

Three bets in one round: front 9, back 9, and overall 18-hole total.

The most popular Golf Game in the world. Nassau creates three separate bets inside a single round — Front 9, Back 9, and Overall 18. You set a stake for each segment, and the lowest net score in each one wins. Play as Stroke Play (lowest total) or Match Play (most holes won). Optional press bets let trailing players double up mid-round to stay in it.

Poor Putting Punisher

Any Group Size

Player with the fewest putts throughout the round wins.

Three-putt at your own risk. This game rewards the steadiest hands on the green and makes everyone else pay for it. Here's the twist: set a price for 3-putts, 4-putts, and 5-putts-or-worse before you tee off. Every time someone blows up on the green, that amount goes straight into the pot. Play it on a course with big, undulating greens and watch the tension build hole by hole — one bad read, one blown lag putt, and you're funding someone else's payday. Nerve-wracking, hilarious, and brutally fair.

Quota

Race your personal target. Points on gross score — birdie = 4, par = 2, bogey = 1. Beat your quota (36 − handicap) by the most to win.

An individual points game where everyone competes against their own handicap-adjusted target rather than each other. Your quota is 36 minus your Course Handicap. Points are earned on gross score each hole — Bogey = 1, Par = 2, Birdie = 4, Eagle = 8. Beat your quota by the most points to win. It's a great leveller since a scratch player and a 20-handicapper are both aiming to outperform their own target.

Six-Six-Six

Exactly 4 Players

Partners rotate every six holes so everyone teams up with each other once.

A rotating partner game that keeps all four players fully invested across the entire round. Split into two teams of two for each six-hole segment — teams rotate so everyone partners with everyone else exactly once. The team with the lower combined net score wins each segment. It's part strategy, part loyalty test: you'll be carrying your partner's bad holes and celebrating their great ones in turn.

Skins

Win a hole outright to claim the skin. Ties carry the value over to the next hole.

The original per-hole Golf Game — simple, exciting, and works with any group. Each hole is its own bet. Win a hole outright with the lowest net score and you claim that skin. If two or more players tie, no skin is awarded and its value rolls over to the next hole, building up the pot. Those carried-over holes can get nerve-wracking fast. The player with the most skins at the end wins.

Snake

Whoever three-putts (or worse) last is stuck holding the snake — and pays up at the end.

The putting pressure game that makes two-putting feel like a life-or-death situation. The snake is a penalty — whoever three-putts most recently is stuck holding it. Once you pick it up, you hold it until another player three-putts — then it passes to them. Whoever is holding the snake at the end of the round pays the rest of the group. Perfect as a side game alongside any other format.

Stableford

Points are awarded based on your score relative to par — highest total points wins.

The format used on the European Tour and beloved by club golfers everywhere. Instead of grinding over every stroke, you earn points based on your net score relative to par each hole: Bogey = 1, Par = 2, Birdie = 3, Eagle = 4, Albatross = 5. A double bogey or worse scores zero — pick up the ball and move on. The player with the most points at the end wins. Makes pace of play fast and eliminates blow-up holes from ruining a round.

Vegas

Exactly 4 Players (2v2)

Partner scores combine into a two-digit number — a low score "flips" the opponents' total.

A wild partner game that lives up to its name. Teams of two combine their net scores into a two-digit number each hole — the lower score goes in the tens place, higher in the units (e.g. scores of 4 & 6 → 46). A birdie or better lets your team "flip" the opponents' number (46 becomes 64). The team with the smaller number wins the difference in points. A single flip can swing the entire match.

Wolf

Exactly 3 Players

Each hole a rotating "Wolf" picks a partner — or goes it alone for double the points.

One of the most strategic and entertaining games in golf. Players rotate as the Wolf each hole. After each tee shot, the Wolf decides whether to pick that player as a partner (best ball vs. the other two) or pass. After all tee shots, if no partner was chosen, the Wolf goes "Lone Wolf" and plays solo against the group for double the stake. Choosing wisely — or bravely — is everything.

Junk Bets

Optional side bets tracked alongside whichever main game(s) you select — settled in dots.

1 dot

Birdies

One dot for every birdie or better.

3 dots

Eagles

Eagles are worth 3 dots — a big swing for a great hole.

1 dot

Sand Saves

Enable sub-options for bunker shots (Saving Par or Hole Out).

1 dot

Sand Save · Saving Par

Get up-and-down from a bunker to make par.

3 dots

Sand Save · Hole Out

Hole out directly from the bunker (any score).

1 dot

Chip Ins

One dot for holing out from off the green.

1 dot

Par Saves

One dot for saving par after taking a penalty stroke. No dots lost for bogey or worse.

1 dot

Closest to Pin

On par 3s — closest tee shot wins 1 dot. 3-putt penalty: lose your dot and others each gain 1.